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[Rumeur] Un nouveau socom PS4 listé ?

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Message  Teddiz Sam 1 Juin - 17:10

Oyé les gars, une petite news de passage pour vous informer qu'au rayon (sale) des rumeurs, un nouveau socom serait listé pour la PS4, info/botox (?) on sera vite fixé !

Source : http://www.xboxgen.fr/info-intox-ps4-playstation-4-xbox-one-e3-2013-revelations-rumeur-leak-planning-2014-2015-actualite-28893.html
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Message  Grant Dim 2 Juin - 9:37

Slt,

Comme je dis souvent Wait and See Rolling Eyes

See You Online Wink
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Message  sfc-tsubasa Mer 19 Juin - 17:53

https://www.youtube.com/watch?v=_KAf5n1uUfc&feature=youtu.be

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Message  sfc-tsubasa Mer 19 Juin - 18:02

Le gars qui faisait les maps a rejoints le studio, yeahhh!

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Message  sfc-tsubasa Mer 3 Juil - 18:36

Ca y'est ils ont dépassé la somme prévue de 200 000$ pour faire leur "démo" PC et PS4.


http://sofstudios.com/index.php?/topic/861-literally-everything-we-know-so-far-updated-daily/
Platform(s)
[*]PS4 & PC Confirmed
[*]PC Demo to launch Dec 7th (based upon timeline in kickstarter- link to come).

Release / Important Date(s)
[*]Donate (basically a pre-order system) to the Kickstarter here: closes July 7th, 2013. http://www.kickstarter.com/projects/1687497632/h-hour-worlds-elite-0
[*]Fully release January 2015, but i'm hoping they move it up to Nov 2014....
[*]There will be a Developers vs Kickstarter Backers tournament at some point.
[*]Mobile app March 2015 (tentative).
[*]Single player is scheduled to launch 6mos post the multiplayer release of H-Hour. It is likely to be less than 20hrs of gameplay, DLC will add to the single player.
[*]First H-Hour DLC will launch 3-4mos after the initial release.

Beta Timelines
[*]There will be a beta for PS4 & PC, not likely at the same time though.
[*]July 2014 (closed beta- early kickstarter backers, etc.)
[*]Beta registration will likely prioritize Kickstarter backers, but there will be plenty of room for a lot of beta testers through the various phases.
[*]Beta updates are likely to happen in 1.5 week increments.
[*]Participation (commenting on the kickstarter page) is a great way to get recognized for the H-Hour beta.

Technical
[*]7.1 Surround sound.
[*]1080 on PC, maybe PS4 (not confirmed).

General
[*]H-hour will be very akin to SOCOM I & II: realistic, tactical, close quarters, but certainly fun (arcadey where necessary).
[*]Game will ship as a multi-player experience only, at first. A campaign will follow down the road.
[*]H-Hour will be round based.
[*]H-Hour will only take 2-3 bullets to kill, keeping the game tactical and cover based.
[*]H-Hour will be 3rd person, with a 1st person view ala SOCOM I & II (Zoom), the camera will be centered behind the back, like old SOCOMs.
[*]There will be similar maps to some of our old SOCOM favs, but of course will different names and likeness to limit liability (ie, being sued).
[*]Every map will be focused on a particular game mode, if it happens to support more than one game mode naturally, it will, otherwise there will be one map per game mode- ala SOCOMs of yore.
[*]There will be 2 DLC packs per year (currently scheduled).
[*]There is already an H-Hour 2 on the roadmap.
[*]Personnel / Characters: Special Forces (globally) vs Terrorists (awesome!)
[*]May have a training mode to play SF vs SF, but all other games will be SF vs Terrorists
[*]Lean will return, ala SOCOM I & II, no sticky cover system.
[*]Victory Dances of course will return, along with taunts and more...
[*]After action reports with detailed stats / anayltics (largely built from the server backend and may be delivered as long as a day after game complete). Basic stats will be displayed at end-of-game screen.
[*]No vehicles in MP.
[*]All weapons will be available from the start of the game (no-unlocks).
[*]Game modes will be 8v8.
[*]Rounds will be alternating (for now, per Sears).
[*]Map sizes will vary, ala SOCOM II.
[*]There will be segmented lobbies (ala SOCOM II) whereby the top 1% can play together (Admirals) , the top 10% can play together (cookies & wings - commanders & captains), top 50% can play together (Lieutenant), then everyone else.

http://thosegamingnerds.com/wp-content/uploads/2012/04/socom_screen014.jpg

Discrete Features
[*]There will be separate rankings for non-traditional SOCOM players, which don't affect lobby access.
[*]User created rooms with savable configs, ala SOCOM II.
[*]No health regen (thank God!)
[*]"Eshla grenadaaa" is in!   Smile
[*]Weapons will have attachements.
[*]Backblast from rocket launchers is in.
[*]Strafing is likely in the game- Sears likes it and so do I!   Wink
[*]Medleys will return (composite of most game modes)!!!
[*]The game will feature a ton of stats / analytics on player performance (exposure analysis, cooperation, responsiveness to orders, sportsmanship, hits, hotzones, etc), clan performance, etc. probably akin to KZ2, but with a lot more stat tracking and details.
[*]Movement and running speed will be similar to SOCOM II.
[*]Likely no body armor- thank God.
[*]Jump to climb is up to the community.
[*]Spectator slots will be available for matches on top of the 8v8.
[*]Re-load animations and weapon swaps will happen at "special forces" speed. AKA really fast, but still realistic.
[*]There will be FREAKING BADGES BITCHES! to show off your good or bad, deeds   :)Sear's loves badges ala MAG   Smile.
[*]H-hour will have dedicated servers.
[*]Draw distances will be more realistic than SOCOM I & II.
[*]Seeing around walls is confirmed via a static 3rd person camera, ala SOCOM 1 & 2.
[*]Grenades will have to be selected via gear switching ala SOCOM I & II.
[*]There will be a quick select, custom available by the user (pick 2 items for quick select) at the beginning of each round (may have a default option as well...).
[*]Melee / knifing is not likely.
[*]Anti-cheat systems will be in place as well as analytics to identify "superhuman" behavior which can be auto-flagged and banned.
[*]The game will feature push 2 talk.
[*]You can open and close doors!   Smile
[*]May have limited or no environment (aka wall) destruction due to how it can be abused online due to changing cover vectors from debris.
[*]There will be a clan ladder system and in-game clan battles.
[*]Lobby GFTU (green up) aka ready to play game will be a feature, likely after 70% green- game will launch ala SOCOM II.
[*]PC version will support gamepads.
[*]Mobile App for clan management / community features (leader-boards, analytics, etc.). -launching a few months post release.
[*]Shooting will be from the hip with cross-hairs, to zoom you must hit up on the d-pad ala SOCOM I & II.
[*]May not be able to throw grenades from either hand...
[*]Limited ammo count (no exact number, will vary slightly per mag size)
[*]Infinite Tie Breakers are in ranked, but there will be options for non-ranked / custom games to have an easier system
[*]No re-spawn in ranked games, but again, there will be options for non-ranked / custom games to have respawn on as an option- ALA SOCOM I & II.
[*]There will be asymmetrical maps (the demo will be asymmetrical as well).
[*]Analogue stick will be used for analogue based running; faster as you push the stick forward.
[*]PS4 & PC players may co-exist at some point, it's under research.
[*]May be more than a "shooting" experiance on the PC (ala a second screen gameplay)- performance analysis, etc... Direct quote: "but there's the possibility to offer PC gamers different roles to play during matches other than those involving lethality or unfair situational awareness advantages. Shared data could be interesting even if only for comparative purposes. Not committing to anything specific at this point of course, but it would be cool to hear ideas about this from the community.
[*]Grenade arc is currently in. Hopefully we can get rid of it lol    Wink> j/k.
[*]Grenade launchers are not in Ranked games, but allowed for custom games. No word on un-ranked "standard" games....
[*]No encumbrance planned ATM.
[*]PNM mines will return in H-Hour, hoping for launch, but may come in 1st DLC.
[*]Text chat & voice chat will be enabled in lobbies (no word on P2T or Open Mic in lobbies, likely P2T).
[*]Seth Luisi will be a terrorist character (bad guy) in the game. (Seth offered)
[*]There may be some extra "bonus" content, ala SOCOM I & II with videos- nothing confirmed... may be online...
[*]The special Kickstarter gun for a donation of (XXX) will look badass, but also be very lethal- but not overpowered.

Clan Features
[*]There will be practice modes for clans and players in general.
[*]Built-in clan match rooms / lobbies.
[*]Built-in clan forums / communication features- likely to happen on h-hour.com...
[*]The community and clan features will be extensive and industry leading.
[*]Every clan will have a dedicated clan room that enables larger than 16players...
[*]There may be a clan-deploy option (not clear yet).
[*]There will be in-game clan battle & tournaments with moderation capabilities.

Single Player
[*]Co-Op may come later after SP launch.
[*]SP AI will have a sense of emotion: fear, surprise, anger, etc...

Game Modes
[*]Suppression
[*]Escort
[*]Breach

Confirmed Weapons
[*]Handguns
[*]Desert Eagle
[*]Rifles
[*]Snipers
[*]Grenades
[*]Smoke

The Demo
[*]First demo map will be asymmetrical   Smile.
[*]PC Demo to launch Dec 7th (based upon timeline in kickstarter- link to come).

Investments & Partners
[*]Kickstarter self funded
[*]No word on VC yet.
[*]No word on Publisher yet.

Developers (So far Confirmed)
[*]David Sears
[*]Russ Phillips
[/quote]

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Message  Teddiz Mer 3 Juil - 19:07

Merci de ces infos tsuba !

Je pense donner 10 Euros, c'est rien mais bon ...
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Message  Teddiz Sam 26 Avr - 10:58

Mise à jour: Visiblement d'après leur site, une bêta PC est prévu ...
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Message  Teddiz Sam 31 Mai - 21:48

De nouveaux screens (fin moi je les avais pas vu) sur leur site, c'est assez flagrant que l'on retrouve sur celles ingame l'ambiance de socom au niveau de la carte :

https://www.sofstudios.com/index.php?/page/media.html

Visiblement ils ont affiné les réticules de visée (qui faisaient ultra peur sur leur trailer), on le ne le voit que sur 2 screens mais c'est déjà ça.

Sinon une annonce à l'E3 PC ou PS4 (ou les 2 !) serait vraiment génial, depuis le temps on le mérite  bounce 
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Message  Teddiz Lun 16 Juin - 12:44

On sait si il va sortir sur PS4, l'E3 est fini et 0 annonce (?)
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Message  Teddiz Lun 23 Juin - 19:54

Information: Ils changent le moteur graphique et passe de l'Unreal Engine 3 à l'Unreal engine 4, publication de photos de comparaison, c'est assez impressionnant !

https://www.sofstudios.com/index.php?/page/updates.html/_/psyop/this-one-is-a-makeover-r189


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Message  Teddiz Mer 9 Juil - 17:26

Un nouveau UP pour vous dire que DL a vérifié et que la béta du jeu aura lieu sur PC à l'automne, à noter également que le studio a une chaîne Youtube dans laquelle ils montrent l'évolution du jeu :

https://www.youtube.com/user/SOFstudiosTV/videos



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